Apr 30, 2010

Game Meet 2010- Workshop on Game Design & Fun in Games

Seamedu-Id Animation & Arts

Game Meet 2010
24th May

Session- Workshop on Game Design & Fun in Games

Conducted by Mr Atul Manohar(MDes-IIT ), Mr Shantanu Kulkarni ( MDes-IISc) & Mr Mayuresh Shirolkar  ( Architect & Dramatist )

The session was more than one could have expected  & it was righly so considering that some of the best brains with loads of expereince in multiple spheres were present to take the game design aspirants thru a whole new expereince.

Every participant was able to participate & some of them came from Persistent systems, Tech Mahindra, Symantec & the likes.It would be hard to describe the more than 5 hours of fun in this blog, but you can definitely get a fair bit of the expereince with the videos shot of the entire session.



You will have to be pateint as this is only the 1st video followed by 14 more, but have no doubts you will get more than you wanted. Not only there three experts are masters of their craft, they are great FUB makers and all the participants were ready to extend the entire session to complete the session.

For those who would like a first hand report from those who were thate can read it Game Design & Fun in Games by Ms Swela Sharma a programmer & game player who attended all the sessions .

here are some pics too
Participants discussing their Game Ideas at Game Meet 2010


Atul Manohar ( IIT-MDes)

Mr Shantanu Kulkarni (IISc-MDes)

Mr Mayresh Shirolkar (Architect & Dramatist)   
Participants expressing themselves at Game Meet 2010
For those who are looking out for the next event on Gameing in Pune can look forward to GameStorm-organised by MCCIA & the game industy. The event has been postponed to July 2010 this year to accommodate more participants. More news coming regarding GameStorm in June.

Bye

Apr 21, 2010

Game Meet 2010- Online Game Development by Bhushan Samant (Playssium Technologies)

Seameudu-Id Animation & Arts
Game Meet 2010

Session -Online Game Development
by- Mr Bhushan Samant- Playssium Technologies (Pune)


This was the third session following the 1st session on Game Design  by Rohit Gupta (Rolocule Games)& 2nd session on  Game Programming, by Girish Dhakephalkar of Shoonya , both of which was covered in the previous blogs.

The session on "Online Game Development" by Bhushan was a session of details. With over 19 years of expereince in multiple domains, which included 6 years in the US, doing research with TJ Watson research centre  of IBM.

All present were able to see the smaller aspects of game development, which most sessions are never able to carry as they are not the most glamourous one. Bushan has a very simple point of view and and with an equal simplicity he was able to talk on the details of without complicating or getting too technical.

A detailed coverage of the session by Ms Shwela Sharma is available here

The details of the next session on Game Design Workshop, to be conducted by Atul Manohar, IIT & Mr Shantanu Kulkarni IISc will be covered in a later post.


till then enjoy

Visit us at www.idanimations.com for more details on Game Design & Development Courses

Apr 15, 2010

Game Meet 2010- Session on Game Programming by Girish Dhakephalkar

Girish Dhakephalkar- Shoonya Game Technologies Pvt Ltd

Session- Game Programming
10th April

Girish Dhakephalkar-Shoonya Games


The session on Game Programming was impressive for one big reason----------Most Non-programming students also understood what Girish had to say, because he said it in a very simple fashion.

The reports by the students on the details of the entire session is available to read & download HERE



The videos of the session was too heavy for one single file, so its been cut up & placed on You Tube. All you serious wannabe game programmers can watch it HERE

Pls do go thru all the videos, you will be surprised to find a lot of your concepts about game programming and the role it plays in modern day game making will be cleared.

Q&A with Girish


Some very interesting questions were asked, which reflected a knowledgeable crowd & those really serious to learn game design & development . The Q& A went on for more than an hour.

You can see more pics of the event Here

The penultimate Session & Workshop for Game Meet 2010 is scheduled for the Saturday-24th of April,

It will be conducted by Game UI experts , Mr Atul Manohar, M Des, IIT Mumbai & Mr Shantanu Kulkarni, M Des IISc Banglore.

A case study of an existing game will be conducted hand-on with the audience folowed by a practical demo on the finer aspects of designing the UI ( User Interface)  for a game.

Hope to see you at this session

 NOTE
The details of the session on "Online Game Development" conducted by Mr Bhushan Samant from Plassium Technologies will be added shortly 

Seamedu-Id
Pune

Apr 6, 2010

Game Meet 2010- Breif on Game Design session by Rohit Gupta(Rolocule Studios)

Report By Shwela Sharma 

Just play. Have fun. Enjoy the game.”- A famous quote by Michael Jordan, which pretty much implies to every game in the world. 
Game Design Session-Rohit Gupta
A first-time-held session on Game Design by Rohit Gupta of Rolocule Games had a similar insight.
                A reason why the term “Game Design” came into existence was the question – how to make a game “fun”? It was an hour’s session, beautifully planned to make Pune's gamers understand the concept of Game Design. It might be easy to play a game and give a verdict whether or not, the game was worth playing. But, when it comes to making a game, it takes an expert’s eye to design it; keeping in mind the needs of the end-user the players.
                Rohit, who has a high selling game (175000 downloads on Apple I-Tunes) of Touch Squash to his credit that he made for iPhone, said that the real essence of game is designing. Without that, a game is full of data but no interaction. Beautiful graphics may target eyes, or beautiful sounds may target ears; but, a game design targets the entire nervous system. it is what we feel like when we play a game, the Joy, Anger, Excitement, energy, the win & lose situations & the ability to score.
Rohit also mentioned a new language of game design – MDA, which would be lingua franca amongst game designers across the world.As of now in India we still have not progressed to understanding games , so far we have been only building part of games. But with MDA driven process we will be able to evaluate existing games to make better games.This is how it is being done in most game devloping countries.
MDA – Mechanics, Dynamics, and Aesthetics, dissects the entire game under three categories essentially - Objects and Rules, Behaviour and Experience/Emotions. These terminologies are for better understanding of any game.
                                Mechanics (Objects & Rules) are particular components of the game at the level of data representation and algorithms.
                                Dynamics (Behaviour) are the run time behavior of the mechanics acting on the player inputs and each other’s outputs.
                                Aesthetics (Experience) are desirable emotional responses evoked in the player while interacting with the game system.
                When it comes to designing, a designer needs to define fun. Research says that there are around 8 kinds of fun that can be defined:
1.       Sensation – Games as sense pleasure
2.       Fantasy – Games as make-believe
3.       Narrative – Games as drama
4.       Challenge – Games as obstacle
5.       Fellowship – Games as social framework
6.       Discovery – Games as uncharted territory
7.       Experience – Games as self-discovery
8.       Submission – Games as pastime
Also, there are tools defined that help build a game design. That’s called Formal Abstract Design Tools (FADT). It’s basically a common sense that one requires. But, these can also be defined in technical terms as:
                Intention: How to keep a player invested to the game?
                Perceived Consequence: How should a game react to player’s actions?
                Story: How should a game go forward – should it be player-driven or designer-driven?
In short, it is the rules on which a game can be developed, in way the comoon sense of making good games.
These obscure terms may now come to light as Rolocule studios and Seamedu-Id Animation & Arts institute come together with such sessions which give insight to the real game-making world. It was a great initiative and a well-managed session, and I am looking forward to more of these in future.
 Enjoy
Note- Continuing with the series of seminars on Game design & Development , Next seminar will be conducted by Hard Core game Programmer "Girish Dhakephalker"  from "Shoonya Game Technologies Pvt Ltd"