Feb 22, 2010

Jitins Session-----Student Reviews--------Part III


 Review –Dinesh

Some things that i learnt in this session was

1. Being in the industry its important to have a better understanding of the process. So that it makes life simpler when planning towards making the decision on choosing the right job in terms of position.
2. A before hand understanding of it helps in comparing and understanding the knowledge skills and job requirement.
3. So after this short session I have used It to determine and finalize my decision on deciding make path
4. it helped me that I do have the understanding and the knowledge and other skills that are needed as a technical artist.
I always had a question in my mind how much and what all understanding and knowledge I need in order to get into a potion as a technical artist, now i know.

Thanks to Jitin Sir

Review -Sudarshan


It was a curious session for everyone, because many people from us are interested in gaming industry. May be this was a strong reason why people attended that looooooooong session.
It was a necessary session for the newcomers in the industry.

If I have to start talking about it i will start from Jitin sir. He was a person who made things very easy for people. He kept it in informal format so everyone can participate in it.
The crowd was full with the gaming and non-gaming people but he kept every one connected.
The most important thing for me was he was not talking about the industry boom, scope for much more time. He spent his maximum time to tell how they work, how the industry works.
He explained about his core team. He shared his experience with us. He became one of us & maybe that's the reason people loved that session & attended it from heart.

His way of answering was also good. He tried to answer each & every question which came in front of him in easy way.It was not a session only about gaming; it was about the team work, professionalism.He made his sincere effort to tell us everything which is appreciable.

It was a golden opportunity for Id people to have Jitin. The session was so influencing that many of us were ready to run towards Ubisoft to give the interview.He made a good impression of gaming industry in non gaming people.

Overall it was a great session.

Feb 20, 2010

Q&A with Jitin,Producer-Ubisoft,Pune----------Part II



Q. how much technical knowledge in general about computers and its working do u need to get in as a technical artist

A. yes u need a good understanding of computers and its working and other concepts of 3d in order to get in as technical artist.
Your concepts on 3d Computer graphics should be clear in order to get in and also a rough understanding of languages would be better


Q. if I want to go in as a level designer would a mod be the right thing I should put in in my portfolio.

A. yes and in fact that’s what u should have in hand if u really want to go in as a level designer


Q. if I am going as a level designer and instead of a mod I do a small cinematic sequence in any game engine / create something that shows that I have a better understanding of the working of game engines and also to show that I have all my concepts clear and can adapt and update myself would it be counted

A. Thats what it is correct, if you are looking to go in as a level designer then u need to have the concepts and understanding clear on the front since every one works on different platform, so u need to adapt accordingly

and also we can say that level designer and a technical artist can be the same in sense that both are related


Q. Can u just clear out the blurred line between observation and Details

A. Can u tell me which is the recent game that u have played (me Assassins creed ) can u tell me have u tried to model it, thats what it is if u would have modeled it u would have understood the meaning of details that u are missing in there.

Feb 19, 2010

Jitin Rao (Producer) Ubisoft (Pune) Session At Id-----------Part I


Mr Jithin Rao, Producer with Ubisoft,Pune held an in depth daylong session on Game Development & Game design process at Id. Ubisoft as you all know is the third largest developer & Publisher of games in the world. Some of the games that we Indian know well are Prince of Persia & Assassins creed, but other than that Ubisoft has

the topics was specific to game development in general & not limited to Game Design only. The interaction which lasted the entire day was divided into 2 parts. The pre Lunch session consisted the introduction of the game development process followed at Ubisoft. It was here that most of the students came to understand the connect between what they are learning at Id & what happens in the video game development company like Ubisoft.

The session covered the stages of game development, starting with the game idea, the no of iterations, the approval process, the initial concept design, pitching of the idea, the prototype and then the final go for further development with the approval from the research team , the marketing team and the project in-charge.
The role of the individual talents in the entire game development team was also a revelation to the students. Jithin himself a producer, who had just shipped “100 all time favourite board games” for the DS console took the students thru each role in detail. The job profiles of an Art Director & Concept artist, the difference between Game Play Designer & A Game Play Programmer, the job of a technical artist and the various jobs under the 2d & 3d talents were discussed in detail.

The students got to listen to information which only a studio can know.
Post Lunch was the Q & a session, This is where the students who were well prepared threw all their knowledge at a company who have made games like Prince of Persia & Assassins creed. A lot of the questions were in relation to the game play of the games these students played, touching upon the art, techniques and the engineering of these game.

Mr Jithin, unlike lots of techies has a knack for clear & interesting conversation, thus every question was answered in detail with a lot of examples from the very games. Some of the engineering students had queries on AI, Game Mechanics, Physics & effects in games and each was able to learn more .
Some of the questions & their answers along with a brief review will be posted in the next post.